I am however thinking of upping it to Small ( Artificial Paradise and Factory Worlds is the relevent thread for discussion). No, not really, but you can make it a Good world for a non Exobot species and Tiny gets that massive supply boost (which might be more useful if/when we rebalance the supply granting techs).
However, I'm not sure if converting an asteroid belt into a tiny planet is worth it, as currently with all the population techs researched I have 16 pop. UnifiedStars wrote:Thanks for the clarification guys! I don't think I realized that Gaia specials were updated for later versions, and heaped loads of micromanagement on myself when trying to terraform an automatically changing world. We possibly need to explain the effects better and make more use of the wheel of habitability graphics, if you right click the planet and look at the suitability report, it'll hopefully explain things a bit better. It's not instantaneous but it's a good compromise system that I remain quite proud of (artificial paradise world that is, gaia special predates my involvement). Worth noting your screenshot does show that it has been converted from a Barren world into a Radiated one, at some point soon it'll become Inferno, then Toxic. Also, Gaia doesn't trigger every turn, it's a random chance each time (0.5), it will, eventually, convert it, and do so quicker than terraforming-unless you get really unlucky, random is hopefully close to actually random now (there was an RNG bug) but it's 50% chance each turn in theory. Terraforming shouldn't affect the GGG, converting it to a planet should, but there might be some delay based on when it was processed. (Terraforming also removes the Gas Giant Generator, but coverting the gas giant to an artificial paradise does not?) As one can see from the screen cap, the planet doesn't appear to have changed into an adequete one at all. After converting a gas giant (Steila I) into an artificial paradise world, I built a chato colony and terraformed it.